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There ain’t no party like the Dragon Age party January 3, 2010

Posted by Santiago Azpurua-Borras in Copy+Paste Original, Games.
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Xandir and Zevran, totally NOT the same character.

While I was a little late to play Bioware’s Dragon Age: Origins, I’m incredibly happy with myself for managing to snag a copy.

While it offered a pretty cut-and-paste fantasy RPG experience, something really stood out to me: the interaction between the player’s character and his/her party. As a matter of fact, some of the conversations I had with my party were the most memorable moments of the game for me.

Hit the jump to read more. (more…)

Save Target As Episode 1 – “That’s So Pringles” January 1, 2010

Posted by Chris McKenna in Copy+Paste Original, Save Target As.
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Where's your swoopy moustache?

Well, here it is: what none of you have been waiting for. We’ve finally hopped on the podcast bandwagon with our new show, “Save Target As,” your source for weird sound effects and maybe some video games.

In our first (and possibly last episode), we discuss Legend of Zelda: Spirit Tracks, Assassin’s Creed 2, Left 4 Dead 2, STALKER, Dragon Age: Origins and Borderlands, and reveal our mysterious origins.

You’ve been warned.

Zelda Re-Orchestrated Finishes Ocarina of Time December 26, 2009

Posted by Chris McKenna in Nintendo, User-Generated.
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In October of 2004, a tiny project emerged with a lofty goal: to reproduce the entire soundtrack of Ocarina of Time with a more orchestral sound. A little over 5 years later, that project — Zelda Reorchestrated —  has completed their goal, and are offering us a little Christmas present: 83 beautiful, re-orchestrated tracks for free.

All the great, nostalgia-inducing tracks are there: the Lost Woods, Lon Lon Ranch, Hyrule Field, all of the Ocarina songs, and even the iconic chest-opening sound. The fond memories recalled while listening to Zelda Reorchestrated are a testament both to the staying power of the original tracks themselves, as well as the wonderful work that the ZREO community has done to reproduce them.

Sadly, at the time of this writing, the Zelda Reorchestrated site is down, probably due to the overwhelming response to the Ocarina of Time project, but there’s a handy torrent available here.

DJ vs. Guitar Hero: there can be only one. December 25, 2009

Posted by Santiago Azpurua-Borras in Copy+Paste Original, Editorial.
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When Guitar Hero first hit the gaming scene, it found its niche market on the PS2 and was praised as one of the most fun and innovative games of the last generation.

The franchise didn’t really take off until Guitar Hero 2, which extended its reach to the newest generation of consoles.

Now, the franchise, alongside Rock Band, has not only become a staple of gaming, but a staple of American pop culture in general. Whether or not this is good or bad for the gaming industry is still a debate to be had.

But recently, Activision decided to take the “Hero” label and slap it onto some fake turntables. I’ve been addicted to it for the last two weeks or so, and can safely say that this is the better of the two heroes.

Hit the jump to find out why.

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Torchlight gets some sweet new updates, price cut December 18, 2009

Posted by Chris McKenna in Runic Games, Steam.
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Today, Steam announced that Torchlight, one of my favorite PC games of this year, would be receiving a few major updates as well as a 50% price cut this weekend.

The update will add over 60 Steam achievements and cloud support, meaning that characters can be carried over from one PC to another through the magic of the INTERNET.

Torchlight is a game that I had been meaning to review for a long time, but never got around to it, so here’s my endorsement: buy this game. Buy it right now. You really don’t have any excuse not to – it’s only $10 this weekend and it’s awesome.

L4D and L4D2 Cast To Meet in “The Passing” DLC December 14, 2009

Posted by Chris McKenna in DLC, Valve.
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Basically, this.

Today, Valve announced what will surely be the most anticipated crossover since the Jetsons met the Flintstones in the first of Left 4 Dead 2’s add-ons, “The Passing,” which is set to release in early 2010.

“The Passing” promises to have the original Left 4 Dead cast of Bill, Francis, Zoey and Louis meet up with their L4D2 counterparts. Madcap antics are sure to ensue.

Set after the “Dead Center” campaign of L4D2, the new DLC takes place in a rural Georgian town which is apparently a hot-spot for survivors of a zombie apocalypse.

In addition to the  story update, “The Passing” will also include new maps for the Survival, Scavenge and Versus modes, as well as “new co-operative challenge mode,” along with a couple new weapons and an “uncommon common.”

I wonder how adding four more survivors into the mix will change gameplay, as the current formula seems to work so well. Maybe the “new co-operative challenge mode” will add some awesome 8-player co-op action, but until we hear more, we can’t be sure.

I’m sure looking forward to having the old gang back, at least for a campaign. There’s just something warm and familiar about the way that Louis says “pills” that the new voice actors just can’t capture.

Dante’s Inferno Demo Impressions December 13, 2009

Posted by Christian Gillespie in Action, PS3, Uncategorized, Xbox 360.
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What do you get when you cross Dante’s epic poem, The Divine Comedy, with the gameplay of the God of War series; you get EA’s upcoming title, Dante’s Inferno.

Based off the epic poem, Dante must travel through the nine circles of hell to retrieve his love Beatrice from the clutches of Satan himself.

Hit the jump to see what we thought of the demo

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C+P Review: Assasins Creed 2; Assassini e Puttane! December 10, 2009

Posted by Santiago Azpurua-Borras in Copy+Paste Review.
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Ubisofts’ Assassins Creed plunged players in the role of Altair, an angsty Middle Easterner who’s just trying to get by. Paying the insurance on his horse, constantly buying those pesky throwing knives (seriously, I went through those things like candy) and of course trying to thwart a pseudo-religious conspiracy in which the Knight Templars are trying to take over the world. Or something.

But as it turns down, in the worst kept plot twist in any video game ever, you are not actually Altair! The player is one Desmond Miles, a confused young man looking for love in all the wrong places and playing way too many virtual reality games.

He straps himself to the Animus for the second time, this time, going to Italy during the Renaissance.

Does the sequel deliver? Or does it fall on its face like a poorly planned leap of faith?

Hit the jump to find out.

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Welcome to the Brink December 3, 2009

Posted by David Sydiongco in Bethesda, FPS, News, Trailers.
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Brink is certainly shaping up to be one to watch come next fall. While much of the E3 press for the game has been positive, you can only really get a feel what people have been raving about when you see the game in motion.

Developer Splash Damage, who have previously worked on only multiplayer expansion packs for existing franchises, such as Doom 3 and Quake Wars, have releases three videos from their E3 demo from earlier this year.

The first shows off the game’s SMART (Smooth Movement Across Random Terrain) system. The game appears to be building off of where Mirror’s Edge left off, implementing a efficient and streamlined movement system, but giving you just enough control so as to dissuade any feelings of autopilot.

The second and third videos show this system incorporated into Brink’s gunplay. The game has a very Borderlands vibe, with its experience dropping enemies. Also displayed is the game’s class system, which allows you to change your character’s load-out mid-game, to best fit the current combat situation. Classes featured include the stealth special operative and the engineer.

Brink’s campaign will feature up to 7 player drop-in/drop-out cooperative play, extensive character customization, and various tattoos to hide your numerous body insecurities. Get ready to enter the fray come fall 2010.

Videos after the jump.

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C+P Review: Borderlands December 2, 2009

Posted by Will Hanes in Copy+Paste Original, Copy+Paste Review, FPS, Games, PC.
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Borderlands. What can I say about Borderlands?

Imagine Diablo: scores of baddies throwing themselves upon you, with only your inventory and stash of potions to fend them off.

Now hold that image, except place yourself in a backwater mining colony on the planet Pandora (aka a Mad Max-inspired post-apocalyptic wasteland), and replace the hordes of skeletons, goat-men, and (annoying) succubi with bandits and vicious alien creatures (like “skags” and “spiderants”).

Next, replace your spells and steel with bullets, electricity, and rocket-mounted “Outrunners”. Get the picture?

Check out the full review after the jump.

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