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Brule’s Rules for Budget Gaming November 30, 2009

Posted by Chris McKenna in College Gaming, Copy+Paste Contributions, Copy+Paste Original.
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[Editor’s Note: We received this guest column in the mail the other day, in a crumpled envelope addressed only to “Videogames” and with no discernable return address. I don’t know how Dr. Brule found out where I live, but I thought it was only right to transcribe the letter for Internet reading. Enjoy!]

We all love video games. My favorite game has swords, uh, and knights — and you trade in your magic crystals to get a shield. The only problem with all of these games is that they’re so darn expensive! Well, thankfully ol’ Dr. Steve Brule is here to give you a few tips on how to save money on games.

[Check out Dr. Steve Brule’s tips after the break.]

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College Gaming Essentials: The Tools You Need to Be the Chillest Dude on Your Floor, Brah September 30, 2009

Posted by Robert Balint in College Gaming, Copy+Paste Contributions, Copy+Paste Original, FPS.
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2 comments
College! No parents!

College! No parents!

College is all about being social. Your number of phone contacts skyrockets, as does your Facebook friend count; routine activities such as eating, studying, and sleeping (high five!) are no longer done solo. Freshmen are terrified of being alone, even for five minutes—you start wondering, “What’s everyone else doing? I bet they’re doing something really fun. Why hasn’t anybody texted me? Does anyone like me?” And then the bitter tears start flowing…

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Advancing Ideas in Non-Linearity July 13, 2009

Posted by Chris McKenna in Copy+Paste Contributions, Copy+Paste Original.
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[Editor’s note – This article was submitted to Copy+Paste by contributor Omar Yusuf. Check out the rest of Omar’s excellent articles over at Bitmob.com]

Those of us old enough to appreciate the instinctively daunting capacity that videogames possess must be considered fortunate. Today, we stand on the precipice of realizing what used to be wholly unrealistic objectives. Without hesitation, we can imagine videogames that will offer “narrative freedom,” a form of storytelling that can be considered eons more progressive than mere non-linearity. Metroid offered just five endings. Star Wars: Jedi Knight II — Jedi Outcast presented two choices. And still, Fallout 3 is arguably linear in its finite number of quests, objectives, and characters. Yet in the past two decades, the industry has overcome such distance in technological progress, and this leaves me hopeful of what might emerge in the coming years.


Designing a world as convincing as The Matrix may not be so far-fetched. Just don't expect to plug yourself in anytime soon!

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How to Keep Your Girlfriend and Still Game July 1, 2009

Posted by Robert Balint in Copy+Paste Contributions, Copy+Paste Original, Editorial, Features.
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2 comments

Maybe not the best idea...

Maybe not the best idea...

So you’ve found that special someone. Good! That’s great! When’s your date? Tonight? Isn’t tonight your Starcraft LAN party? Uh oh. Conflict. So what do you do? Bring her along? Yeah, right. That’s like bringing a Wookiee to a Klingon convention. The two just don’t mix (watch ’til the end. It’s worth it).

Well then, what’s the solution? How do you get your gaming fix while keeping the ol’ ball and chain content? Fortunately, expanding markets and cutthroat competition provide a solution.

Find out how after the break.

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The Times, They are a-Changin’: The Life and Death of the Nintendo Game Boy June 2, 2009

Posted by Robert Balint in Copy+Paste Contributions, Copy+Paste Original, Editorial, Features, Nintendo.
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Editor’s note:  With Nintendo’s E3 announcements, we’ve been looking forward to the future of gaming, but sometimes it’s nice to look back to its past. This story, about the history of the most revered of handhelds, was submitted to Copy+Paste Games by contributor Robert Balint.

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Countless hours of my life gone, all due to a strange desire to impersonate an Italian plumber named after Shigeru Miyamoto's onetime landlord...

I still remember begging my older brother Frankie for a crack at Super Mario Land; but try as I might he refused to hand over the meaty, gray plastic brick that is the original Game Boy.

Released in the summer of 1989, the original Game Boy was Nintendo’s first sojourn into the realm of portable gaming, following the primitive yet popular Game & Watch portables (the mascot of which is Mr. Game and Watch of Super Smash Bros. Melee and Brawl fame).

Get the full story after the jump.

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