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DJ vs. Guitar Hero: there can be only one. December 25, 2009

Posted by Santiago Azpurua-Borras in Copy+Paste Original, Editorial.
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When Guitar Hero first hit the gaming scene, it found its niche market on the PS2 and was praised as one of the most fun and innovative games of the last generation.

The franchise didn’t really take off until Guitar Hero 2, which extended its reach to the newest generation of consoles.

Now, the franchise, alongside Rock Band, has not only become a staple of gaming, but a staple of American pop culture in general. Whether or not this is good or bad for the gaming industry is still a debate to be had.

But recently, Activision decided to take the “Hero” label and slap it onto some fake turntables. I’ve been addicted to it for the last two weeks or so, and can safely say that this is the better of the two heroes.

Hit the jump to find out why.

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Gaming Alone; Youve gone too far off the map November 16, 2009

Posted by Santiago Azpurua-Borras in College Gaming, Copy+Paste Original, Editorial.
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3 comments
World_Left4Dead

As Zoey can attest to, being alone can have its consequences

Gaming has always been an immediate aspect of my life, both personal and social. In high school I was surrounded by many friends who shared this passion. Senior year came, left and we all went our separate ways. Like my co-editor Chris McKenna I, also went to the east coast and found the gaming scene there to be a little “different.”

And by “different” I mean “non-existent.”

Hit the jump to read more.

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Another thing for gamers to get pissed about August 20, 2009

Posted by Chris McKenna in Copy+Paste Original, Editorial.
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Print_GamerGuy

Rage!

This week, the Gay, Lesbian and Straight Education Network (GLSEN) launched an ad campaign, called “Think Before You Speak,” aimed at reducing teenagers use of derogatory terms like “that’s so gay” in their everyday speech.

A noble endeavor, to be sure. I’ve never been one for casual gay bashing, and God only knows that teens could do with a little less subconscious homophobia.

Just leave it to gamers to mess up a good thing.

Thinkb4youspeak’s ad campaign aims to point out the consequences of using phrases like “that’s so gay” by turning the tables on those who use them. Their first series of ads focus on a stereotypical jock, cheerleader, and gamer. Special emphasis on that last group.

By so much as mentioning gaming in a negative light, Thinkb4youspeak has inadvertently opened up a can of worms, the likes of which they never could have imagined.

Unleash the hate after the break.

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Prince of Persia film posters released; Possibly won’t be Legend of Chun-Li-bad July 21, 2009

Posted by David Sydiongco in Editorial, Videogame Films.
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This is actually just Donnie Darko in one of his CRAZY hallucinations

Walt Disney Pictures has released three character posters for the upcoming Prince of Persia: The Sands of Time film adaptation.

Set to be released next Spring, the movie is based on 2003’s award winning game, rather than the 12-hour quick time event that hit last December.

Sure, the movie won’t be good. It will probably be complete shit. But, at least the film doesn’t look Street Fighter: The Legend of Chun-Li horrible.

The film is being helmed by Mike Newell, who was responsible for Harry Potter and the Goblet of Fire. It’s important to note that he never played the game. He simply had an assistant endure such an horrible endeavor and give him notes on “key details,” which translates to perky tanned breasts and the occasional wall-run.

Still, the film at least looks entertaining enough to distract your kids for 90 minutes. Anything to keep from actually talking to them, right? Just don’t be surprised when your kids are shocked to find out Iran is completely populated by British people with silly facial hair.

View the other two posters after the jump

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Gaming around the World: Japan July 8, 2009

Posted by Santiago Azpurua-Borras in Copy+Paste Original, Editorial, Features.
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The staue of Hachinko, beware of the Noise!

The staue of Hachinko, beware of the Noise!

While the title of this article seems a little irrelevant, there are actually many gaming-related things often not explored in the Land of the Rising Sun.

As Christian Gillespie and I soon found out, everything related to Japanese isn’t sexually-ambiguous and/or rape simulator games! Hit the jump to read what we discovered.

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How to Keep Your Girlfriend and Still Game July 1, 2009

Posted by Robert Balint in Copy+Paste Contributions, Copy+Paste Original, Editorial, Features.
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Maybe not the best idea...

Maybe not the best idea...

So you’ve found that special someone. Good! That’s great! When’s your date? Tonight? Isn’t tonight your Starcraft LAN party? Uh oh. Conflict. So what do you do? Bring her along? Yeah, right. That’s like bringing a Wookiee to a Klingon convention. The two just don’t mix (watch ’til the end. It’s worth it).

Well then, what’s the solution? How do you get your gaming fix while keeping the ol’ ball and chain content? Fortunately, expanding markets and cutthroat competition provide a solution.

Find out how after the break.

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[Prototype] spins a Web of Intrigue for players June 15, 2009

Posted by Santiago Azpurua-Borras in Copy+Paste Review, Editorial.
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Alex doesnt like it when you compare him to inFamous' Cole

Alex doesnt like it when you compare him to inFamous' Cole

Alex Mercer is not a nice guy. He doesn’t talk to his family, treats his girlfriend like crap, he is in fact a terrorist, oh, he also enjoys cutting people to pieces with his claws as he consumes their entire bodies for a health boost.

But most wouldn’t be too happy after waking up in a morgue with no memory and a bunch of super powers which you have no idea where they came from. On top of that someone has unleashed a killer virus in Penn Station which is now claiming the lives of millions living in New York. This and the military find themselves trying to kill you at every turn. Not a good way to start the next 18 days in which one will find out the mysteries of [Prototype].

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Death: Not just a boss in Castlevania June 4, 2009

Posted by Santiago Azpurua-Borras in Action, Copy+Paste Original, Editorial, Features.
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Death, in all his terrfying Jamaican-accented glory

Death, in all his terrfying Jamaican-accented glory

Death is a pretty complicated idea that brings about only more complicated questions. Is there a soul that is released when we die? Do we go to “heaven” or “hell”  depending on our choices on Earth? Why the hell was the last save point an hour away?!

Find out why death isn’t so bad after the break.

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The Times, They are a-Changin’: The Life and Death of the Nintendo Game Boy June 2, 2009

Posted by Robert Balint in Copy+Paste Contributions, Copy+Paste Original, Editorial, Features, Nintendo.
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Editor’s note:  With Nintendo’s E3 announcements, we’ve been looking forward to the future of gaming, but sometimes it’s nice to look back to its past. This story, about the history of the most revered of handhelds, was submitted to Copy+Paste Games by contributor Robert Balint.

articlepic1

Countless hours of my life gone, all due to a strange desire to impersonate an Italian plumber named after Shigeru Miyamoto's onetime landlord...

I still remember begging my older brother Frankie for a crack at Super Mario Land; but try as I might he refused to hand over the meaty, gray plastic brick that is the original Game Boy.

Released in the summer of 1989, the original Game Boy was Nintendo’s first sojourn into the realm of portable gaming, following the primitive yet popular Game & Watch portables (the mascot of which is Mr. Game and Watch of Super Smash Bros. Melee and Brawl fame).

Get the full story after the jump.

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8-bit games in a 1080i world. May 26, 2009

Posted by Roger Bond-Choquette in Copy+Paste Original, Editorial.
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