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Confessions of a Target electronics employee July 24, 2009

Posted by Santiago Azpurua-Borras in Copy+Paste Original, Features.
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The company with a bullseye for a logo whose customers often miss the point

The company with a bullseye for a logo whose customers often miss the point

When one spends seven hours at a time selling video games in a department store, one begins to notice certain trends among the consumers. As the electronics guy at a Target, Ive gotten to experience all of it first-hand.

Hit the jump to see what I’ve discovered.

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From Gaming to Integration July 20, 2009

Posted by Santiago Azpurua-Borras in Copy+Paste Original, Features.
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My childhood in a nutshell

My childhood in a nutshell

When I first entered Kindergarten, I didn’t know any English , considering I had just moved to America from Venezuela. It was to a point where the Spanish teacher had to follow me around everywhere acting as my translator, which was a burden for both her and myself.

Because of my inability to speak English, I was excused from doing any sort of schoolwork that was not math related. The only peace I ever found for the first two years or so of my schooling was the computer lab, which I distinctly remember being a bus,  playing games which began my love for gaming and my integration into American society.

Hit the jump to read more

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Gaming around the World: Japan July 8, 2009

Posted by Santiago Azpurua-Borras in Copy+Paste Original, Editorial, Features.
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The staue of Hachinko, beware of the Noise!

The staue of Hachinko, beware of the Noise!

While the title of this article seems a little irrelevant, there are actually many gaming-related things often not explored in the Land of the Rising Sun.

As Christian Gillespie and I soon found out, everything related to Japanese isn’t sexually-ambiguous and/or rape simulator games! Hit the jump to read what we discovered.

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How to Keep Your Girlfriend and Still Game July 1, 2009

Posted by Robert Balint in Copy+Paste Contributions, Copy+Paste Original, Editorial, Features.
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Maybe not the best idea...

Maybe not the best idea...

So you’ve found that special someone. Good! That’s great! When’s your date? Tonight? Isn’t tonight your Starcraft LAN party? Uh oh. Conflict. So what do you do? Bring her along? Yeah, right. That’s like bringing a Wookiee to a Klingon convention. The two just don’t mix (watch ’til the end. It’s worth it).

Well then, what’s the solution? How do you get your gaming fix while keeping the ol’ ball and chain content? Fortunately, expanding markets and cutthroat competition provide a solution.

Find out how after the break.

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Gaming with a Goal: Alice and Kev June 20, 2009

Posted by Chris McKenna in EA, Features, PC.
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In my youth, I played the hell out of The Sims. I spent countless hours micromanaging my little mush-mouthed virtual creations – controlling what they ate, when they slept, and whether they would make whoopee in the hot tub or the heart-shaped bed.

But, inevitably I got bored and let loose my sadistic side. This usually meant setting off fireworks in the house or deleting the ladder from my Sims’ pool and sending them to a watery grave.

However, Robert Burkinshaw, an aspiring game designer from the UK, has nicer – and more productive – goals for the game, which is now in its third installment.

He has created two unique personalities: Kev – a mean-spirited, selfish, and angry father – and Alice – his kind but unlucky daughter, and set them loose in abandoned park.

Without money, food, and a roof over their heads, Alice and Kev have to make due with what they’re given, which isn’t much.

This human (or Sim) drama of a homeless family is at times funny, at times tragic, and always heartwarming.

Told in a series of screenshots with captions to fill in the gaps, the story of Alice and Kev is entertainment with a purpose (and made even more entertaining when I imagine it being narrated by This American Life’s Ira Glass.)

At the end of this tale – which I read all the way through in one sitting- Burkinshaw provides links to charities who work to help Alice and Kev’s real-life, homeless counterparts.

This is one story you can’t pass up.

Gaming around the world: Venezuela June 5, 2009

Posted by Santiago Azpurua-Borras in Copy+Paste Original, Features, Hardware.
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This actually happened once.

This actually happened once.

Being a gamer and a native of Venezuela, I frequently have the opportunity to explore the country’s gaming scene. And the experience is much like the one I am having now in the states, with a few large exceptions.

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Death: Not just a boss in Castlevania June 4, 2009

Posted by Santiago Azpurua-Borras in Action, Copy+Paste Original, Editorial, Features.
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Death, in all his terrfying Jamaican-accented glory

Death, in all his terrfying Jamaican-accented glory

Death is a pretty complicated idea that brings about only more complicated questions. Is there a soul that is released when we die? Do we go to “heaven” or “hell”  depending on our choices on Earth? Why the hell was the last save point an hour away?!

Find out why death isn’t so bad after the break.

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The Times, They are a-Changin’: The Life and Death of the Nintendo Game Boy June 2, 2009

Posted by Robert Balint in Copy+Paste Contributions, Copy+Paste Original, Editorial, Features, Nintendo.
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Editor’s note:  With Nintendo’s E3 announcements, we’ve been looking forward to the future of gaming, but sometimes it’s nice to look back to its past. This story, about the history of the most revered of handhelds, was submitted to Copy+Paste Games by contributor Robert Balint.

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Countless hours of my life gone, all due to a strange desire to impersonate an Italian plumber named after Shigeru Miyamoto's onetime landlord...

I still remember begging my older brother Frankie for a crack at Super Mario Land; but try as I might he refused to hand over the meaty, gray plastic brick that is the original Game Boy.

Released in the summer of 1989, the original Game Boy was Nintendo’s first sojourn into the realm of portable gaming, following the primitive yet popular Game & Watch portables (the mascot of which is Mr. Game and Watch of Super Smash Bros. Melee and Brawl fame).

Get the full story after the jump.

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Recession Gaming: Marvel Ultimate Alliance May 27, 2009

Posted by Chris McKenna in Action, Copy+Paste Original, Features, Games, Xbox 360.
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This game has Deadpool. What else matters?

This game has Deadpool. What else matters?

Do you love Marvel Comics, but find yourself suddenly short on cash after buying the 165 dollar, 199 issue collectors edition Civil War DVD?

Worry not, fair citizen. You can still get your comic-book-videogame-tie-in fix without breaking the bank with a copy of Marvel Ultimate Alliance.

The game, originally published by Activision in 2006, has been marked down to a mere $10 for used Xbox 360 copies at Gamestop.

Marvel Ultimate Alliance puts you in the roles of your favorite superheroes and Elektra, and pits you against Dr. Doom and the Masters of Evil, who are bent on harnessing the powers of Odin and generally wrecking up the place.

Leading a squad of four heroes, you can take on the waves of baddies singlehandedly or with three of your friends over Xbox Live.

The game’s already extensive content has even been beefed up even more with the addition of two DLC packs, both of which add four characters to the game’s impressive roster. The “hero” and “villain” packs, each originally worth 500 Microsoft Points, have been bundled together and can be picked up for a mere 560 Microsoft Points.

Its a great deal that should be taken advantage of.  The two packs add Nightcrawler, Cyclops, Hawkeye, Hulk, Magneto, Sabertooth, Venom and Dr. Doom as fully playable characters as well as new achievments.

With a sequel planned for release this fall, Marvel Ultimate Alliance can be a nice gaming appetizer for the shiny, new main course to come. If you can handle the somewhat dated graphics and glitchy controls, this game is well worth the $10.

Collector Editions, more than just a shiny box May 26, 2009

Posted by Santiago Azpurua-Borras in Copy+Paste Original, Editorial, Features.
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Just a fraction of my personal collection

Just a fraction of my personal collection

From the days of the N64 when both Legend of Zelda games came in gold painted cartridges and holographic labels, collectors editions of video games have become commonplace in the industry.

But now with prices rising from the once-standard $60-70 to up too $100, does it make any sense to purchase these large bundles of gaming merch?

Being owner of 13 different games that have received this treatment, I am here to say yes, yes they are. (If the money allows it, of course.)

Hit the jump to find out why.

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