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Dante’s Inferno Demo Impressions December 13, 2009

Posted by Christian Gillespie in Action, PS3, Uncategorized, Xbox 360.
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What do you get when you cross Dante’s epic poem, The Divine Comedy, with the gameplay of the God of War series; you get EA’s upcoming title, Dante’s Inferno.

Based off the epic poem, Dante must travel through the nine circles of hell to retrieve his love Beatrice from the clutches of Satan himself.

Hit the jump to see what we thought of the demo

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Battlefield 1943 has 10 million Xbox kills, some mine July 11, 2009

Posted by Chris McKenna in Action, FPS, PS3, Xbox 360.
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This guy just made kill no. 4,345,023.

This guy just made kill no. 4,345,023.

Battlefield 1943, released this Wednesday on the Xbox 360 and Thursday on the PS3, is off to a good start on its Coral Sea Challenge, which promises a 4th map for players once they reach 43 million community kills.

According to the counter on the official website, the Xbox community has reached 10,986,498 with the Playstation 3 trailing slightly behind at 6,541,270.

The game saw some problems on the Xbox 360 due to lack of server space, according to a forum post by Gordon Van Dyke, a Producer for Battlefield 1943.

“We have reached server capacity,” Van Dyke said,”but the bad news about this now some people can’t join unless someone leaves. But don’t worry, we are adding more servers ASAP to Xbox and in preparation PS3 that should start going up ASAP with priority on Xbox 360.”

This was a game that I had been looking forward to playing, and even plugged a Copy+Paste event on our forums, but when I finally downloaded it two nights ago, I was unable to play due to server problems.

I was able to play last night, and it worked fine. Co-editor Santiago Azpurua-Borras and I had an awesome time zooming around in jeeps, blowing up buildings, and causing general havoc. The best feature of this game: you can blow up trees. TREES.

For those who haven’t downloaded it yet, don’t worry, the community looks like they’ll be reaching the 43 million mark pretty soon, so you might not have to do any work and still reap all the rewards.

And if you have, check out the thread on our forums and join in on the fun.

E3 09: trailers, trailers, trailers June 3, 2009

Posted by Chris McKenna in Action, DS, E3 2009, Games, PS3, Trailers, Xbox 360.
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Not these.

Not these.

Just because you can’t go to E3 doesn’t mean you can’t check out all the exciting content spewing out of the L.A. Convention Center. Today, we’ve brought you several new trailers – from brutal to adorable –  to scratch that E3 itch.

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inFamous looks to be a shockingly good time May 22, 2009

Posted by Christian Gillespie in Games, PS3.
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infamous_01

When I first heard that Sucker Punch studios was creating a non Sly-Cooper game, I was admittedly a little disappointed and a little wary of this new project, but all those worries have been dissolved after playing the inFamous demo. Around 40 minutes long, this exciting delve into the game proved to me that I need to purchase this sandbox adventure game, and put my PS3 to use.

The demo begins with the back-story of the game set in the fictional Empire City. Here, a bomb which Cole your character unknowingly delivers, as he is a courier, decimates part of the city, but leaves Cole unharmed. In fact, he now has gained electric powers resulting from the explosion.

The resulting blast however also had many negative impacts on the city itself. Law enforcement crumbled under the might of local gangs, and the city itself was quarantined from the outside world.

For my play time with the demo, I found just wandering around the city to be extremely enjoyable, and could easily see myself getting lost in just exploring it. Cole seamlessly climbs up ledges on buildings, or grinds on power lines, sucks up electricity from nearby electrical equipment, and of course lobs concentrated bolts of electricity at enemies.

Combat is fun and frantic, where you can mix melee attacks with your electrical powers to create quite the light show. From the demo, all the enemies I encountered were called Reapers, which I’m sure is some sort of local gang that gained powers from the bomb that went off.

During my time I was able to complete 4 missions around the city. These included making sure a train full of hostages reached freedom, destroying a water tower vat filled with tar, protecting a medical supply crate, and destroying a Reaper semi-truck.

The game also features a karma system, which is dictated by the choices that Cole makes. The more heroic acts he commits, his lightening bolts are blue, and gains powers associated with being a hero. If Cole commits evil deeds, his bolts are dark red, and gains some devastating electrical attacks, harming all around him.

If you own a PS3, your money would be well spent investing in purchasing this game. There is so much for you to do within Empire City, plus who doesn’t want to be badass wielding electricity at will.

“Project Trico” rumored as Team ICO’s new game May 20, 2009

Posted by Chris McKenna in Action, PS3, Rumors.
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Team ICO, the people who brought us ICO and Shadow of the Colossus, might have a new game to announce for the PS3: the so-called “Project Trico.”

First leaked on PlayStation LifeStyle, the trailer for this rumored game stars a young boy and what can only be described as a giant, winged Rat-Chihuahua-Cat.

The setting is a familiar one: a large, abandoned temple, complete with many a ledge for young boys to dangle off of, both aspects which are very remeniscent of previous Team ICO games.

I’ve contacted PlayStation LifeStyle’s Editor-and-Cheif  about the authenticity of this trailer, but until we get any word back from PSL or Sony themselves, this will have to remain a rumor.

But, what we do know is that there is a video, it does feature a large, horribly adorable creature, and that it’s pretty as hell.

So, real? Fake? Decide for yourself after the jump.

Update: Anthony Severino, Editor-in-Chief of PlayStation LifeStyle, commented on the video, saying that he is “very sure of the authenticity,” but cannot say where he got it, crediting the early footage to “an unnamed source from SCEJ.”

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