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Welcome to the Brink December 3, 2009

Posted by David Sydiongco in Bethesda, FPS, News, Trailers.
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Brink is certainly shaping up to be one to watch come next fall. While much of the E3 press for the game has been positive, you can only really get a feel what people have been raving about when you see the game in motion.

Developer Splash Damage, who have previously worked on only multiplayer expansion packs for existing franchises, such as Doom 3 and Quake Wars, have releases three videos from their E3 demo from earlier this year.

The first shows off the game’s SMART (Smooth Movement Across Random Terrain) system. The game appears to be building off of where Mirror’s Edge left off, implementing a efficient and streamlined movement system, but giving you just enough control so as to dissuade any feelings of autopilot.

The second and third videos show this system incorporated into Brink’s gunplay. The game has a very Borderlands vibe, with its experience dropping enemies. Also displayed is the game’s class system, which allows you to change your character’s load-out mid-game, to best fit the current combat situation. Classes featured include the stealth special operative and the engineer.

Brink’s campaign will feature up to 7 player drop-in/drop-out cooperative play, extensive character customization, and various tattoos to hide your numerous body insecurities. Get ready to enter the fray come fall 2010.

Videos after the jump.



EVE Hypos going on sale soon November 9, 2009

Posted by Santiago Azpurua-Borras in News, Uncategorized, Xbox 360.
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Screen shot 2009-11-09 at 7.58.48 PM


Well, it looks like science has won. Adam is real, and we are all going to kill each other over it.

Starting next January or so, you too can weild the power of plasmids! Thanks to this Eve Hypo!

These will cost you about $23 and will be available from play.com next year. You know you want one.

RAPTURE REMINDER: Liquid cannot be injected, the syringe is not meant to be injected, and the liquid receives its signature blue taint via LED lights.

Exerpt from Elder Scrolls novel available online November 1, 2009

Posted by Chris McKenna in Bethesda, Books, News.
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Fans of the Elder Scrolls series are in luck: Random House, Inc. has made the first few pages of the upcoming Elder Scrolls novel, The Infernal City available online. Written by Greg Keyes, author of the sci-fi series Age of Unreason as well as several Star Wars and Babylon 5 novels, this new book will give those hungry for Elder Scrolls V (myself included) something to gnaw on for a while.

As a fan of the Elder Scrolls series, and a self-claimed Morrowind purist, the announcement of this book made me simultaneously excited and apprehensive. With the games themselves being very literary (the in-game texts have pages numbering in the thousands), an actual book seemed like a logical step, but this also brings up issues of lore accuracy and general fantasy novel cheese.

From what’s in the preview, The Infernal City seems to assume a certain level of knowledge about The Elder Scrolls universe, which is a good sign after the hand-holdy feeling of Oblivion.

This tiny taste of The Infernal City has done a little to ease my pre-publishing dread, but it’s something. The book comes out November 24.

Venezuela plans on banning violent video games, surprise August 29, 2009

Posted by Santiago Azpurua-Borras in Copy+Paste Original, News.
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Chavez 1

Looks like your friends in the Venezuelan parliament are at it again! And this time Chavez is out for blood, digital blood that is, as his administration strives to enact a full ban on violent video games, and violent toys as well.

Hit the jump for details


Braid creator announces new game, “The Witness” August 4, 2009

Posted by Chris McKenna in Indie Games, News.
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John Blow's next game?

Johnathan Blow, creator of last year’s indie favorite, Braid, has announced a his next game on his blog.

Simply titled “The Witness,” Blow provided a link to the new game’s official web site, which greets visitors with this quote from  Chinese philosopher Lao Tzu:

Something amorphous and consummate existed before Heaven and Earth. Solitude! Vast! Standing alone, unaltering. Going everywhere, yet unthreatened. It can be considered the Mother of the World. I don’t know its name, so I designate it, ‘Tao’. Compelled to consider it, name it ‘the Great’.

And that’s just the splash page. With a quote like that,  it doesn’t look like The Witness will be any less deep or artsy than its predecessor.

The Witness, according to the site, is “an exploration-puzzle game on an uninhabited island,” and is set to be finished in late 2011.

Looks like fans of Braid (myself included) will have something to drool over for the next couple years. We’ll keep you posted as more details of the game are revealed.

22 Brutal minutes of head-banging awesome. Also, porcupines. July 21, 2009

Posted by David Sydiongco in Action, News.
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Whether you’ll admit it or not, you lust for Brutal Legend. Your very being, regardless of music preference absolutely needs to play Tim Schafer’s metal masterpiece. No matter who you are, seeing Eddie Riggs slice through demons with his battle axe gives you the same euphoriatic hard-on that Guns and Roses fans get when they’re around beaten wives and trailer park meth labs.

It’s VH1 Classic heaven.

Double Fine has released a 22-minute walkthrough video of Brutal Legend, featuring commentary from Schafer and two other designers. Heavily featured is the driving experience of “The Deuce,” Eddie’s hot rod that is constructed from the body of the “Fire Beast.” From the looks of things, a large amount of the game will be driving in this thing. Fortunately, you’ll able to customize “The Deuce” with increasingly deadly and METAL equipment. Also featured is the game’s squad combat. While not overly complex, the system looks intuitive enough to keep things interesting.

Video after the jump.


AaaaaAAaaaAAAaaAAAAaAAAAA!!! Real betas! July 17, 2009

Posted by Chris McKenna in Indie Games, News, PC.
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Dejobaan Games, the makers of the upcoming BASE jumping game with the frame-breaking title, AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard for Gravity (or Aaaaa! for short), are releasing Fileplanet exclusive betas this weekend and next.

The beta events, which are open only to Fileplanet subscribers and registered users, are running every weekend and allowing players to download four levels along with a tutorial to get new players accustomed to the game.

Aaaaa! throws players off miles-high structures and sends them careening through a complex maze of buildings and girders, all while picking up powerups and whizzing stupidly close to the skyscrapers around you for bonus points.

For those who don’t want to register for Fileplanet and don’t mind playing levels that aren’t “exclusive,” you can download the demo for free on Dejobaan’s website.

And, if you really like what you see, Dejobaan is offering a 30-level private pre-release for those who pre-order the game now for $15.

[UPDATE: The Fileplanet betas for this weekend have run out, but you can still pre-order the beta for next weekend.]

EA to Host discussion about homophobia in gaming July 16, 2009

Posted by Santiago Azpurua-Borras in Legal, News, Xbox Live.
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Gay gaming

According to gamepolitics.com, Madden-affcionados EA Games will be hosting a panel this Saturday, July 18th 2009 to discuss homophobia in videogame culture.

The panel itself will be hosted by the Gay and Lesbian Alliance Against Defamtion (GLAAD). The discussion will be open to the public will be held at the EA headquarters in Redwood HQ.

Hit the jump to find out who the speakers are and what they will be talking about.


Square Enix sued over “deceptive advertising” for online games June 24, 2009

Posted by Chris McKenna in Legal, News, Square Enix.
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A class action lawsuit is being filed against Square Enix of America for so-called “deceptive advertising, unfair practices, and fraudulent concealment to contain certain critical information about their online games.”

The complaint, filed by Esther Leong of San Francisco on behalf of everyone who has played or purchased Square’s online games since June 1, 2005, is concerned with the fruadulent practices regarding monthly fees, penalties, and other charges.

The class filing the suit “is so numerous that joinder of all members would be unfeasible and impractical,” according to the class action complaint, but it is estimated that the group will exceed 100,000 players.

Although the suit is asking Square Enix to fork over $5 million in total for false advertising and unjust enrichment, the complaint concedes that “individual litigation of the claims of all members of the class is economically unfeasible and procedurally impracticable.”

If you feel like reading the whole 13 page complaint, you can check it out over at Courthouse News.

I wonder why this suit was filed now, over 6 years after the release of Final Fantasy XI and considering that each player’s loss was so miniscule. We’ll keep you posted as the case develops.

E3 Wrap-up 2009 June 6, 2009

Posted by Chris McKenna in E3 2009, Hardware, News, Sony, Wii, Xbox 360.
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Another E3 has come and gone. We’ve learned about a bunch of new games, some awesome peripherals, and some not-so-awesome.

We’ve also had a pretty exciting week here at Copy+Paste – we got our own domain name (copypastegames.com), and had our highest viewership yet.

So, in case you’ve missed anything that’s been squashed onto page 2, here’s a quick recap of the past week:

E3 2009:

Dead Rising 2 E3 trailer shows the dead, rising

E3 minus E3: how to get the most out of the expo from home (Copy+Paste Original)

Microsoft at E3:10 new games premiered

Microsoft at E3: new Xbox Live content, 3D motion camera unveiled

E3 2009: Ubisoft Conference Follow-Up

A hurricane of zombies to hit New Orleans in Left 4 Dead 2

Nintendo at E3: more than 10 games on both Wii and DS

E3 09: trailers, trailers, trailers

Copy+Paste Originals:

The Times, They are a-Changin’: The Life and Death of the Nintendo Game Boy

Death: Not just a boss in Castlevania

Gaming around the world: Venezuela

Stay tuned for more news from Copy+Paste! (And none of that lame wrap-up stuff.)