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Welcome to the Brink December 3, 2009

Posted by David Sydiongco in Bethesda, FPS, News, Trailers.
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Brink is certainly shaping up to be one to watch come next fall. While much of the E3 press for the game has been positive, you can only really get a feel what people have been raving about when you see the game in motion.

Developer Splash Damage, who have previously worked on only multiplayer expansion packs for existing franchises, such as Doom 3 and Quake Wars, have releases three videos from their E3 demo from earlier this year.

The first shows off the game’s SMART (Smooth Movement Across Random Terrain) system. The game appears to be building off of where Mirror’s Edge left off, implementing a efficient and streamlined movement system, but giving you just enough control so as to dissuade any feelings of autopilot.

The second and third videos show this system incorporated into Brink’s gunplay. The game has a very Borderlands vibe, with its experience dropping enemies. Also displayed is the game’s class system, which allows you to change your character’s load-out mid-game, to best fit the current combat situation. Classes featured include the stealth special operative and the engineer.

Brink’s campaign will feature up to 7 player drop-in/drop-out cooperative play, extensive character customization, and various tattoos to hide your numerous body insecurities. Get ready to enter the fray come fall 2010.

Videos after the jump.

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Diary of an adventure game amateur – a prologue July 29, 2009

Posted by Chris McKenna in Adventure, Adventure Game Amateur, Copy+Paste Original, PC.
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How awesome were the 90s? This awesome.

How awesome were the '90s? This awesome.

As a child of the ’90s, I was exposed to a lot of great things: the hayday of Nickelodeon cartoons, Transformers: Beast Wars, and the wild rush of the Furby, Pokemon, and rollerblading fads.

But, one thing that I wasn’t exposed to was the pleasures of the classic adventure game. I’ve never played a Monkey Island or King’s Quest game, I’ve never indulged in Day of The Tentacle or Indiana Jones and the Fate of Atlantis. All of these things were sadly out of my grasp.

The thrill of solving puzzles, the rush one gets when combining one random item with another, the biting wit that apparently permeates throughout the genre – all a mystery to me.

The closest thing to adventure games that I played as a child were the previously-discussed Titanic: Adventure Out of Time and the line of children’s puzzle games, like Freddi the Fish, Pajama Sam, or Spy Fox put out by Humongous Entertainment.

Other than that, I’m a stranger to the genre – an adventure game amateur.

But what is an adventure game, you’re asking. I’ll let Marek Bronstring of adventuregamers.com, an undoubtedly more credible source, give you an idea:

Adventure games are about stories, exploring worlds and solving puzzles. Play as Ray McCoy on assignment to track down replicants in Blade Runner the game. Or embark on a four-year journey through the mystical Land Of The Dead in the Mexican folk art and film noir inspired Grim Fandango. The game Bad Mojo even lets you play as a scientist trapped in the body of a cockroach. When you’re playing an adventure game, you never quite know what you’re going to get. Detectives, comedies, westerns, mysteries, horror, noir or sci-fi; there’s an adventure game for everyone.

My problem, thanks to the vast power of the Internet and the thousands of games available on clients like Steam, is an easily fixable one.

So, starting today and continuing on in the following days, weeks, or months, I’ll be playing through these classic adventure games, offering my perspective as a total outsider.

I hope that through these series of articles I can help to expose a new generation to this neglected genre and as I puzzle and ponder my way through these games, you’ll be able to learn as I learn.

So come along, dear reader, on an adventure through adventures! (I’m sorry about that last part. I couldn’t resist.)