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C+P Review: Mothership Zeta abucts Fallout 3 players August 5, 2009

Posted by Santiago Azpurua-Borras in Bethesda, Copy+Paste Review.
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Fallout 3 has taken you too many places; a video game within a video game, a slave-powered Pittsburg, a giant mobile tank base, and Maryland. Now it takes you where no Vault Dweller has ever gone before, space!

With the newest and last of the Fallout 3 DLC, you board the Mothership Zeta to face, what else? Aliens. (And not the Scott Ridley kind.)

But is it worth the 800 Microsoft Points? Hit the jump to find out.



Aliens confirmed in Mothership Zeta trailer August 1, 2009

Posted by Chris McKenna in Bethesda, DLC, Xbox 360.
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Have you finished Point Lookout yet? Well, you’d better get on it, because Fallout 3‘s latest downloadable adventure, Mothership Zeta is almost here.

The DLC is supposedly the last in the series of 5, and we’re sad to see it go. But don’t worry, there’s still a lot more alien-blasting and anal probing to go around.

If the new trailer is anything to go on, Mothership Zeta promises a bunch of  new weapons – including a freeze ray, which, in my opinion, is of the highest quality of rays.

See the full trailer after the break.


Advancing Ideas in Non-Linearity July 13, 2009

Posted by Chris McKenna in Copy+Paste Contributions, Copy+Paste Original.
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[Editor’s note – This article was submitted to Copy+Paste by contributor Omar Yusuf. Check out the rest of Omar’s excellent articles over at Bitmob.com]

Those of us old enough to appreciate the instinctively daunting capacity that videogames possess must be considered fortunate. Today, we stand on the precipice of realizing what used to be wholly unrealistic objectives. Without hesitation, we can imagine videogames that will offer “narrative freedom,” a form of storytelling that can be considered eons more progressive than mere non-linearity. Metroid offered just five endings. Star Wars: Jedi Knight II — Jedi Outcast presented two choices. And still, Fallout 3 is arguably linear in its finite number of quests, objectives, and characters. Yet in the past two decades, the industry has overcome such distance in technological progress, and this leaves me hopeful of what might emerge in the coming years.

Designing a world as convincing as The Matrix may not be so far-fetched. Just don't expect to plug yourself in anytime soon!


Milestones in gaming: The “Citadel” July 5, 2009

Posted by Chris McKenna in Copy+Paste Original, Fallout 3, Games, Valve.
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Half-Life 2 will go down in history as one of the most influential games of all time, the impact it has on the videogame industry will assuredly be felt for generations to come.

I’m not referring to the innovative first-person storytelling, the realistic characters or the razor-sharp level design. All that stuff pales in comparison to Half-Life 2’s greatest accomplishment: the addition of “the citadel” to the videogame lexicon.

Hit the jump to find out how one simple word changed the gaming industry – forever.


C+P DLC Review: The Wasteland expands with ‘Point Lookout’ July 2, 2009

Posted by David Sydiongco in Copy+Paste Review, DLC, Fallout 3, FPS, Games, Microsoft, Xbox 360, Xbox Live.
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Let’s face it. A giant swamp in Maryland is probably not the average person’s idea of an ideal vacation spot. The appeal is then only bogged down with the addition of mutated locals, bloodthirsty ghouls, vicious wildlife, and hallucinogenic plants (well maybe not the last one).  Yet, the Lone Wanderer has never been one for convention, which is why he accepts a shady riverboat captain’s questionable offer to venture to Point Lookout.

‘Point Lookout’ is the fourth DLC release for Fallout 3 to come out of Xbox Live. Is it worth 800 MicrosoftPoints to suit up in some Power Armor and enter the Capital Wasteland all over again?

Hit the jump to find out.