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Prince of Persia film posters released; Possibly won’t be Legend of Chun-Li-bad July 21, 2009

Posted by David Sydiongco in Editorial, Videogame Films.
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This is actually just Donnie Darko in one of his CRAZY hallucinations

Walt Disney Pictures has released three character posters for the upcoming Prince of Persia: The Sands of Time film adaptation.

Set to be released next Spring, the movie is based on 2003’s award winning game, rather than the 12-hour quick time event that hit last December.

Sure, the movie won’t be good. It will probably be complete shit. But, at least the film doesn’t look Street Fighter: The Legend of Chun-Li horrible.

The film is being helmed by Mike Newell, who was responsible for Harry Potter and the Goblet of Fire. It’s important to note that he never played the game. He simply had an assistant endure such an horrible endeavor and give him notes on “key details,” which translates to perky tanned breasts and the occasional wall-run.

Still, the film at least looks entertaining enough to distract your kids for 90 minutes. Anything to keep from actually talking to them, right? Just don’t be surprised when your kids are shocked to find out Iran is completely populated by British people with silly facial hair.

View the other two posters after the jump

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From Gaming to Integration July 20, 2009

Posted by Santiago Azpurua-Borras in Copy+Paste Original, Features.
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3 comments

My childhood in a nutshell

My childhood in a nutshell

When I first entered Kindergarten, I didn’t know any English , considering I had just moved to America from Venezuela. It was to a point where the Spanish teacher had to follow me around everywhere acting as my translator, which was a burden for both her and myself.

Because of my inability to speak English, I was excused from doing any sort of schoolwork that was not math related. The only peace I ever found for the first two years or so of my schooling was the computer lab, which I distinctly remember being a bus,  playing games which began my love for gaming and my integration into American society.

Hit the jump to read more

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Death: Not just a boss in Castlevania June 4, 2009

Posted by Santiago Azpurua-Borras in Action, Copy+Paste Original, Editorial, Features.
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Death, in all his terrfying Jamaican-accented glory

Death, in all his terrfying Jamaican-accented glory

Death is a pretty complicated idea that brings about only more complicated questions. Is there a soul that is released when we die? Do we go to “heaven” or “hell”  depending on our choices on Earth? Why the hell was the last save point an hour away?!

Find out why death isn’t so bad after the break.

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